Showing posts with label SDK updates. Show all posts
Showing posts with label SDK updates. Show all posts

Wednesday, March 21, 2012

Updated SDK Tools and ADT revision 17

Today we are releasing an update to the SDK Tools and the Eclipse plugin. Revision 17 brings a lot of new features and bug fixes in various areas such as Lint, the build system as well as the emulator.

Lint is a static checker which analyzes Android projects for a variety of issues around correctness, security, performance, usability and accessibility, checking your XML resources, bitmaps, ProGuard configuration files, source files and even compiled bytecode. It can be run from within Eclipse or from the command line.
New for r17:

  • Added check for Android API calls that require a version of Android higher than the minimum supported version. You can use the new @TargetApi annotation to specify local overrides for conditionally loaded code. For more information, read here.
  • Added over 40 new Lint rules for a total of over 80, including checks for performance, XML layouts, manifest and file handling. For a full list read here.
  • Added ability to suppress Lint warnings in Java code with the new @SuppressLint annotation, and in XML files with the new tools: namespace prefix and ignore attribute. For more information, read here.
  • Improved HTML and XML reporting and Eclipse integration. For more information, read here.

We’ve also made improvements to the build systems for Eclipse and Ant:

  • Added strict dependency support for 3rd party Jar files. You can read more information here.
  • Added support for custom views with custom attributes in libraries. Layouts using custom attributes must use the namespace URI http://schemas.android.com/apk/res-auto instead of the URI that includes the app package name. This URI is replaced with the app specific one at build time.
  • Added a feature that allows you to run some code only in debug mode. Builds now generate a class called BuildConfig containing a DEBUG constant that is automatically set according to your build type. You can check the (BuildConfig.DEBUG) constant in your code to run debug-only functions such as outputting debug logs.

The emulator is seeing some big improvements as well:

  • Thanks to contributions to AOSP from Intel, the emulator now supports running x86 system images in virtualization mode on Windows and Mac OS X. This allows the emulator running at near native speed. The drivers are available through the SDK Manager. Read more here.
  • After adding webcam support and sensor emulation, we are adding experimental support for Multi-Touch input through a tethered Android device. (Read more here)

Finally, we are also releasing an updated Support Library with the following improvements:

  • ShareCompat provides easy helper classes for both sending and receiving content for social sharing apps.
  • NavUtils and TaskStackBuilder provide cross-version support for implementing the Android Design guidelines for navigating within your app including the action bar's "Up" button.
  • NotificationCompat.Builder provides a compatibility implementation of Android 3.0's Notification.Builder helper class for creating standardized system notifications.
  • A new Library Project adds support for GridLayout back to API level 7 and higher.

You can get more information about these changes in the SDK Tools Release Notes and ADT Release Notes.

Tuesday, October 18, 2011

Android 4.0 Platform and Updated SDK Tools

ICS logo

Today we are announcing Android 4.0, Ice Cream Sandwich — a new version of the platform that brings a refined, unified user experience for phones, tablets, and more.

Android 4.0 builds on the things people love most about Android — efficient multitasking, rich notifications, customizable home screens, resizable widgets, and deep interactivity — and adds powerful new ways of communicating and sharing. It includes many great features for users, including social and sharing integration, network data usage control, innovative connectivity and camera options, and an updated set of standard apps.

For developers, Android 4.0 introduces many new capabilities and APIs. Here are some highlights:



Unified UI toolkit: A single set of UI components, styles, and capabilities for phones, tablets, and other devices.

Rich communication and sharing: New social and calendar APIs, Android Beam for NFC-based instant sharing, Wi-Fi Direct support, Bluetooth Health Device Profile support.

Deep interactivity and customization: Improved notifications, lockscreen with camera and music controls, and improved app management in the launcher.

New graphics, camera, and media capabilities: Image and video effects, precise camera metering and face detection, new media codecs and containers.

Interface and input: Hardware-accelerated 2D drawing, new grid-based layout, improved soft keyboard, spell-checker API, stylus input support, and better mouse support.

Improved accessibility: New accessibility APIs and text-to-speech APIs for writing new engines.

Enhancements for enterprise: Keychain and VPN APIs for managing credentials and connections, a new administrator policy for disabling the camera.

For a complete overview of what’s new for users and developers, please read the Android 4.0 Platform Highlights.

Alongside the new Android platform, we are releasing new versions of the SDK Tools (r14) and ADT Plugin (14.0) for Eclipse. Among the highlights are:

  • Improved build performance in Ant and Eclipse

  • Improved layout and XML editors

To get started developing on Android 4.0, visit the Android Developers site for information about the Android 4.0 platform, the SDK Tools, and the ADT Plugin.

If you have already developed and published apps, we encourage you to download the Android 4.0 platform now, to begin testing your app before devices arrive in stores.



Check out the video below for a closer look at Android 4.0 in action.



Friday, July 15, 2011

Android 3.2 Platform and Updated SDK tools

Today we are announcing the Android 3.2 platform, an incremental release that adds several new capabilities for users and developers. The new platform includes API changes and the API level is 13.

Here are some of the highlights of Android 3.2:

Optimizations for a wider range of tablets. A variety of refinements across the system ensure a great user experience on a wider range of tablet devices.

Compatibility zoom for fixed-sized apps. A new compatibility display mode gives users a new way to view these apps on larger devices. The mode provides a pixel-scaled alternative to the standard UI stretching, for apps that are not designed to run on larger screen sizes.

Media sync from SD card. On devices that support a removable SD card, users can now load media files directly from the SD card to apps that use them.

Extended screen support API. For developers who want more precise control over their UI across the range of Android-powered devices, the platform’s screen support API is extended with new resource qualifiers and manifest attributes, to also allow targeting screens by their dimensions.

For a complete overview of what’s new in the platform, see the Android 3.2 Version Notes.

We would also like to remind developers that we recently released new version of the SDK Tools (r12) and of the Eclipse plug-in (ADT 12). We have also updated the NDK to r6.

Visit the Android Developers site for more information about Android 3.2 and other platform versions. To get started developing or testing on the new platform, you can download it into your SDK using the Android SDK Manager.

Monday, June 6, 2011

New Editing Features in Eclipse plug-in for Android

At the Google I/O conference a month ago, we demonstrated the next version of the Android Development Tools (ADT) plugin. Today we’re happy to announce that version 11 is done and available for download!

ADT 11 focuses on editor improvements. First, it offers several new visual refactoring operations, such as “Extract Include” and “Extract Style,” which help automatically extract duplicated layout fragments and style attributes into reusable layouts, styles, and themes.

Second, the visual layout editor now supports fragments, palette configurations, and improved support for custom views.

Last, XML editing has been improved with new quick fixes, code completion in more file types and many “go to declaration” enhancements.

ADT 11 packs a long list of new features and enhancements. Please visit our ADT page for more details. For an in-depth demo, check out the video of our Android Development Tools session at Google I/O, below.

Please note that the visual layout editor depends on a layout rendering library that ships with each version of the platform component in the SDK. We are currently working on a number of improvements to this library as well, which we plan to release soon for all platform versions. When we release the updates, some new features in ADT 11 will be “unlocked” - such as support for ListView previewing - so keep an eye on this blog for further announcements.


Tuesday, February 22, 2011

Final Android 3.0 Platform and Updated SDK Tools


We are pleased to announce that the full SDK for Android 3.0 is now available to developers. The APIs are final, and you can now develop apps targeting this new platform and publish them to Android Market. The new API level is 11.

For an overview of the new user and developer features, see the Android 3.0 Platform Highlights.

Together with the new platform, we are releasing updates to our SDK Tools (r10) and ADT Plugin for Eclipse (10.0.0). Key features include:

  • UI Builder improvements in the ADT Plugin:
    • New Palette with categories and rendering previews. (details)
    • More accurate rendering of layouts to more faithfully reflect how the layout will look on devices, including rendering status and title bars to more accurately reflect screen space actually available to applications.
    • Selection-sensitive action bars to manipulate View properties.
    • Zoom improvements (fit to view, persistent scale, keyboard access) (details).
    • Improved support for <merge> layouts, as well as layouts with gesture overlays.
  • Traceview integration for easier profiling from ADT. (details)
  • Tools for using the Renderscript graphics engine: the SDK tools now compiles .rs files into Java Programming Language files and native bytecode.

To get started developing or testing applications on Android 3.0, visit the Android Developers site for information about the Android 3.0 platform, the SDK Tools, and the ADT Plugin.

Wednesday, February 9, 2011

Android 2.3.3 Platform, New NFC Capabilities

Several weeks ago we released Android 2.3, which introduced several new forms of communication for developers and users. One of those, Near Field Communications (NFC), let developers get started creating a new class of contactless, proximity-based applications for users.

NFC is an emerging technology that promises exciting new ways to use mobile devices, including ticketing, advertising, ratings, and even data exchange with other devices. We know there’s a strong interest to include these capabilities into many applications, so we’re happy to announce an update to Android 2.3 that adds new NFC capabilities for developers. Some of the features include:

  • A comprehensive NFC reader/writer API that lets apps read and write to almost any standard NFC tag in use today.
  • Advanced Intent dispatching that gives apps more control over how/when they are launched when an NFC tag comes into range.
  • Some limited support for peer-to-peer connection with other NFC devices.

We hope you’ll find these new capabilities useful and we’re looking forward to seeing the innovative apps that you will create using them.

Android 2.3.3 is a small feature release that includes a new API level, 10.
Going forward, we expect most devices shipping with an Android 2.3 platform to run Android 2.3.3 (or later). For an overview of the API changes, see the Android 2.3.3 Version Notes. The Android 2.3.3 SDK platform for development and testing is available through the Android SDK Manager.

Wednesday, January 26, 2011

Android 3.0 Platform Preview and Updated SDK Tools

Android 3.0 (Honeycomb) is a new version of the Android platform that is designed from the ground up for devices with larger screen sizes, particularly tablets. It introduces a new “holographic” UI theme and an interaction model that builds on the things people love about Android — multitasking, notifications, widgets, and others — and adds many new features as well.

Besides the user-facing features it offers, Android 3.0 is also specifically designed to give developers the tools and capabilities they need to create great applications for tablets and similar devices, together with the flexibility to adapt existing apps to the new UI while maintaining compatibility with earlier platform versions and other form-factors.

Today, we are releasing a preview of the Android 3.0 SDK, with non-final APIs and system image, to allow developers to start testing their existing applications on the tablet form-factor and begin getting familiar with the new UI patterns, APIs, and capabilties that will be available in Android 3.0.

Here are some of the highlights:

UI framework for creating great apps for larger screen devices: Developers can use a new UI components, new themes, richer widgets and notifications, drag and drop, and other new features to create rich and engaging apps for users on larger screen devices.

High-performance 2D and 3D graphics: A new property-based animation framework lets developers add great visual effects to their apps. A built-in GL renderer lets developers request hardware-acceleration of common 2D rendering operations in their apps, across the entire app or only in specific activities or views. For adding rich 3D scenes, developers take advantage of a new 3D graphics engine called Renderscript.

Support for multicore processor architectures: Android 3.0 is optimized to run on either single- or dual-core processors, so that applications run with the best possible performance.

Rich multimedia: New multimedia features such as HTTP Live streaming support, a pluggable DRM framework, and easy media file transfer through MTP/PTP, give developers new ways to bring rich content to users.

New types of connectivity: New APIs for Bluetooth A2DP and HSP let applications offer audio streaming and headset control. Support for Bluetooth insecure socket connection lets applications connect to simple devices that may not have a user interface.

Enhancements for enterprise: New administrative policies, such as for encrypted storage and password expiration, help enterprise administrators manage devices more effectively.

For an complete overview of the new user and developer features, see the Android 3.0 Platform Highlights.

Additionally, we are releasing updates to our SDK Tools (r9), NDK (r5b), and ADT Plugin for Eclipse (9.0.0). Key features include:

  • UI Builder improvements in the ADT Plugin:
    • Improved drag-and-drop in the editor, with better support for included layouts.
    • In-editor preview of objects animated with the new animation framework.
    • Visualization of UI based on any version of the platform. independent of project target. Improved rendering, with better support for custom views.

To find out how to get started developing or testing applications using the Android 3.0 Preview SDK, see the Preview SDK Introduction. Details about the changes in the latest versions of the tools are available on the SDK Tools, the ADT Plugin, and NDK pages on the site.

Note that applications developed with the Android 3.0 Platform Preview cannot be published on Android Market. We’ll be releasing a final SDK in the weeks ahead that you can use to build and publish applications for Android 3.0.

Monday, December 6, 2010

Android 2.3 Platform and Updated SDK Tools

Today we're announcing a new version of the Android platform — Android 2.3 (Gingerbread). It includes many new platform technologies and APIs to help developers create great apps. Some of the highlights include:

Enhancements for game development: To improve overall responsiveness, we’ve added a new concurrent garbage collector and optimized the platform’s overall event handling. We’ve also given developers native access to more parts of the system by exposing a broad set of native APIs. From native code, applications can now access input and sensor events, EGL/OpenGL ES, OpenSL ES, and assets, as well a new framework for managing lifecycle and windows. For precise motion processing, developers can use several new sensor types, including gyroscope.

Rich multimedia: To provide a great multimedia environment for games and other applications, we’ve added support for the new video formats VP8 and WebM, as well as support for AAC and AMR-wideband encoding. The platform also provides new audio effects such as reverb, equalization, headphone virtualization, and bass boost.

New forms of communication: The platform now includes support for front-facing camera, SIP/VOIP, and Near Field Communications (NFC), to let developers include new capabilities in their applications.

For a complete overview of what’s new in the platform, see the Android 2.3 Platform Highlights.

Alongside the new platform, we are releasing updates to the SDK Tools (r8), NDK, and ADT Plugin for Eclipse (8.0.0). New features include:

Simplified debug builds: Developers can easily generate debug packages without having to manually configure the application’s manifest, making workflow more efficient.

Integrated ProGuard support: ProGuard is now packaged with the SDK Tools. Developers can now obfuscate their code as an integrated part of a release build.

HierarchyViewer improvements: The HierarchyViewer tool includes an updated UI and is now accessible directly from the ADT Plugin.

Preview of new UI Builder: An early release of a new visual layout editor lets developers create layouts in ADT by dragging and dropping UI elements from contextual menus. It’s a work in progress and we intend to iterate quickly on it.

To get started developing or testing applications on Android 2.3, visit the Android Developers site for information about the Android 2.3 platform, the SDK Tools, the ADT Plugin and the new NDK.

Check out the video below to learn more about the new developer features in Android 2.3.

Thursday, July 8, 2010

Android 2.2 SDK refresh

As you may have noticed, the source code for Android 2.2, which we call Froyo, has been released.

The Android 2.2 SDK that was released at Google I/O contained a preview of the Froyo system image and today, we are releasing an update to bring it into sync with the system image pushed to Nexus One devices.

I encourage all developers to use the SDK manager to update to this version.

Thursday, May 20, 2010

Android 2.2 and developers goodies.

Today at Google I/O we announced that Android 2.2 is right around the corner. This is our seventh platform release since we launched Android 1.0 in September 2008. We wanted to highlight five areas in particular:

Performance & speed: The new Dalvik JIT compiler in Android 2.2 delivers between a 2-5X performance improvement in CPU-bound code vs. Android 2.1 according to various benchmarks.

New enterprise capabilities: We’ve added Exchange capabilities such as account auto-discovery and calendar sync. Device policy management APIs allow developers to write applications that can control security features of the device such as the remote wipe, minimum password, lockscreen timeout etc.

Faster, more powerful browser: We have brought the V8 JavaScript engine to the Android browser as part of 2.2. This has resulted in a 2-3X improvement in JavaScript performance vs. 2.1.

Rich set of new APIs and services: New data backup APIs enable apps to participate in data backup and restore, allowing an application's last data to be restored when installed on a new or a reset device. Apps can utilize Android Cloud to Device Messaging to enable mobile alert, send to phone, and two-way push sync functionality. Developers can now declare whether their app should be installed on internal memory or an SD card. They can also let the system automatically determine the install location. On the native side, a new API now gives access to Skia bitmaps.

Additions to Android Market: Android Market provides Android Application Error Reports, a new bug reporting feature, giving developers access to crash and freeze reports from users. Developers will be able to access these reports via their account on the Android Market publisher website.

For a complete list of everything we’ve included in Android 2.2, please see the platform highlights.

Developers can now download the Android 2.2 SDK and Android NDK, Revision 4 from the Android developer site.

Tools update

We are releasing new version of the Android SDK Tools, Revision 6, Eclipse plug-in ADT 0.9.7 and Android NDK, Revision 4.

Android SDK Tools, Revision 6, Eclipse plug-in 0.9.7

These new versions include support for library projects that will help you share code and resources across several Android projects.

Android NDK, Revision 4

Workflow improvements
The new NDK brings a host of workflow improvement, from compilation, to debugging. Starting with 2.2, the NDK enables debugging native code on production devices.

ARMv7 instruction set support
This release enables the generation of machine code for the ARMv7-A instruction set. Benefits include higher performance, as well as full use of the hardware FPU for devices that support it.

ARM Advanced SIMD (a.k.a. NEON) instruction support
The NEON instruction set extension can be used to perform scalar computations on integers and floating points. However, it is an optional CPU feature and will not be supported by all Android ARMv7-A based devices. The NDK includes a tiny library named "cpufeatures" that can be used by native code to test at runtime the features supported by the device's target CPU.

For more information, please see the releases notes for the SDK Tools, ADT, and NDK.

As I said at the beginning, Android 2.2 will be here soon, and some devices will get the update in the coming weeks. I invite application developers to download the new SDK and tools and test your applications today.

Check out the video below to learn more about Android 2.2.


Monday, January 11, 2010

Android 2.1 SDK

Today, we are releasing the SDK component for Android 2.1, so that developers can take advantage of the new features introduced in Android 2.1. Please read the Android 2.1 release notes for more details. You can download the Android 2.1 component through the SDK Manager.

In addition to the new SDK, a new USB driver that supports Nexus One is also available today through the SDK Manager. The USB driver page contains more information.

Thursday, December 3, 2009

Android SDK Updates

Today we are releasing updates to multiple components of the Android SDK:

  • Android 2.0.1, revision 1
  • Android 1.6, revision 2
  • SDK Tools, revision 4

Android 2.0.1 is a minor update to Android 2.0. This update includes several bug fixes and behavior changes, such as application resource selection based on API level and changes to the value of some Bluetooth-related constants. For more detailed information, please see the Android 2.0.1 release notes.

To differentiate its behavior from Android 2.0, the API level of Android 2.0.1 is 6. All Android 2.0 devices will be updated to 2.0.1 before the end of the year, so developers will no longer need to support Android 2.0 at that time. Of course, developers of applications affected by the behavior changes should start compiling and testing their apps immediately.

We are also providing an update to the Android 1.6 SDK component. Revision 2 includes fixes to the compatibility mode for applications that don't support multiple screen sizes, as well as SDK fixes. Please see the Android 1.6, revision 2 release notes for the full list of changes.

Finally, we are also releasing an update to the SDK Tools, now in revision 4. This is a minor update with mostly bug fixes in the SDK Manager. A new version of the Eclipse plug-in that embeds those fixes is also available. For complete details, please see the SDK Tools, revision 4 and ADT 0.9.5 release notes.

One more thing: you can now follow us on twitter @AndroidDev.

Tuesday, October 27, 2009

Announcing Android 2.0 support in the SDK!

I am excited to announce that the Android SDK now supports Android 2.0 (also known as Eclair).

Android 2.0 brings new developer APIs for sync, Bluetooth, and a few other areas. Using the new sync, account manager and contacts APIs, you can write applications to enable users to sync their devices to various contact sources. You can also give users a faster way to communicate with others by embedding Quick Contact within your application. With the new Bluetooth API, you can now easily add peer-to-peer connectivity or gaming to your applications. To get a more complete list of the new capabilities you can add to your applications, please go to the Android 2.0 highlights page.

Current developers can use the SDK Manager to add Android 2.0 support to their SDK as well as update their SDK Tools to revision 3. New developers can download the Android SDK from the download site. After the download, Android platforms must be added using the SDK Manager

The SDK Manager allows you to add new Android platforms to your SDK.

Android SDK Tools, revision 3 is required to develop for Android 2.0. It includes support for code coverage through the Ant build system, as well as Mac OS X 10.6 (Snow Leopard) support for the SDK and related tools. For those of you who develop using Eclipse, we are releasing ADT version 0.9.4 through the usual Eclipse update mechanism.

Over the next few months, we expect to see more and more Android devices being released. These devices will be running Android 1.5, 1.6, or 2.0. We are also planning a minor version update of Android 2.0 towards the end of the year, and that will be the last update for 2009. Below are some of the things you can do to be better prepared:

  • Download the Android 2.0 platform and make sure your existing apps continue to work on new devices running Android 2.0.

  • Make sure that your apps work when using the WVGA (800x480) & FWVGA (854x480) emulator skins. We expect devices with these types of screen, running Android 2.0 to be launched soon.

Checkout the video below for more information about Android 2.0.


Tuesday, September 15, 2009

Android 1.6 SDK is here

I am happy to let you know that Android 1.6 SDK is available for download. Android 1.6, which is based on the donut branch from the Android Open Source Project, introduces a number of new features and technologies. With support for CDMA and additional screen sizes, your apps can be deployed on even more mobile networks and devices. You will have access to new technologies, including framework-level support for additional screen resolutions, like QVGA and WVGA, new telephony APIs to support CDMA, gesture APIs, a text-to-speech engine, and the ability to integrate with Quick Search Box. What's new in Android 1.6 provides a more complete overview of this platform update.

The Android 1.6 SDK requires a new version of Android Development Tools (ADT). The SDK also includes a new tool that enables you to download updates and additional components, such as new add-ons or platforms.

You can expect to see devices running Android 1.6 as early as October. As with previous platform updates, applications written for older versions of Android will continue to run on devices with Android 1.6. Please test your existing apps on the Android 1.6 SDK to make sure they run as expected.

Over the next several weeks, we will publish a series of blog posts to help you get ready for the new developer technologies in Android 1.6. The following topics, and more, will be covered: how to adapt your applications to support different screen sizes, integrating with Quick Search Box, building gestures into your apps, and using the text-to-speech engine.

If you are interested to see some highlights of Android 1.6, check out the video below.


Happy coding!

Monday, April 27, 2009

Android 1.5 is here!

I've got some good news today: the Android 1.5 SDK, release 1 is ready! Grab it from the download page.

For an overview of the new Android 1.5 features, see the 1.5 release notes page in our developer site.

I am also happy to let you know that our partners at HTC have made available new system images to upgrade your Android Dev Phone 1 (ADP1) to Android 1.5. This new version (which is only available for the ADP1) is based on the Cupcake branch from the Android Open Source Project and corresponds to the system image of the Android 1.5 SDK, release 1. If you have questions about the process of updating your device, you can ask the mailing list that we've set up.

I'd also like to note that Android developer phones like the ADP1 are intended for application development, rather than daily use. Additionally, they are operator-neutral and country-neutral, so they may not include certain features found on end-user devices.

Monday, April 13, 2009

Getting ready for Android 1.5

Android 1.5 SDK release!I'm excited to announce that starting today, developers can get an early look at the SDK for the next version of the Android platform. This new version (which will be 1.5) is based on the cupcake branch from the Android Open Source Project. Version 1.5 introduces APIs for features such as soft keyboards, home screen widgets, live folders, and speech recognition. At the developer site, you can download the early-look Android 1.5 SDK, read important information about upgrading your Eclipse plugin and existing projects, and learn about what's new and improved in Android 1.5.

We've also made changes to the developer tools and the structure of the SDK itself. Future Android SDK releases will include multiple versions of the Android platform. For example, this early-look includes Android platform versions 1.1 and 1.5. One benefit of this change is that developers can target different Android platform versions from within a single SDK installation. Another is that it enables developers to install Android SDK add-ons to access extended functionality that might be provided by OEMs, carriers, or other providers. We at Google are using this feature ourselves: this early-look SDK includes an add-on for the Google APIs. This add-on provides support for the Google Maps API, which was previously embedded in the "core" SDK.

To help you prepare your applications for the release of Android 1.5 on phones, over the next few weeks we'll be publishing a series of articles on this blog to highlight new APIs and other changes. In addition to the new APIs that I've mentioned, we'll cover topics such as OpenGL, asynchronous tasks, system settings, and new Activity callbacks.

I encourage you to start working with this early-look SDK, but please know that the APIs for Android 1.5 have not been finalized. The majority of the APIs are settled, but there may be some changes before the final release. As a result, it's very important that you don't release applications based on this early-look SDK, since they may not work on real devices. The applications you release should be built on the final Android 1.5 SDK release, which will be available around the end of this month.

I look forward to seeing all the great apps that use the new capabilities in Android 1.5. Happy coding!

Monday, February 9, 2009

Android 1.1 SDK, release 1 Now Available

Hello, developers! As you may have heard by now, users around the world have started to receive updates to their Android devices that provide new features and functionality. You may also have noticed that the new update reports as "Android 1.1". Applications written with the 1.0_r1 and 1.0_r2 SDKs will continue to work just fine on Android 1.1. But if you want to take advantage of the new APIs in 1.1, you'll need an updated SDK.

That's why I'm pleased to let you know that the Android 1.1 SDK, release 1 is now available. As you'll quickly see from the release notes, the actual API changes are quite minor, but useful. This new SDK has all the new APIs, as well as a new emulator image to let you test your applications. If you have a retail device running Android, contact your operator for the update schedule. An updated v1.1 system image for the Android Developer Phone 1 will be coming soon.

In addition to the new APIs, the emulator also contains improved ability to test localizations to the German language. Localizations for other languages will be added in future SDK releases.

You can download the updated SDK using the links above. Happy coding!

Tuesday, September 23, 2008

Announcing the Android 1.0 SDK, release 1

About this time last year, my colleagues and I were preparing for the first of the "early look" SDK releases. I remember being a little freaked out—November 12 was starting to sound awfully close! But I think I can safely speak for the entire Android team when I say that we were all very excited about that upcoming release. In the year since, we've run and concluded the first Android Developer Challenge, given away $5,000,000, released more SDK builds, and worked with our partners to prepare the first device for users. It's been quite the whirlwind of a year.

In one of those strange cosmic symmetries, here we are a year later, and we're once again very excited about an upcoming release. I'm referring, of course, to the first Android-powered device that our colleagues at T-Mobile have just announced—the T-Mobile G1. We can't wait to see our hard work on store shelves and in the hands of users, but today we're almost as excited because we're announcing the brand-new Android 1.0 SDK, release 1.

Yes, that means we're officially at 1.0. Of course the SDK won't remain static—we'll keep improving the tools by adding features and fixing bugs. But now developers can rely on the APIs in the SDK, and can update their applications to run on Android 1.0-compatible devices. The Android Market beta will also launch with the T-Mobile G1, providing developers an easy and open way to distribute their applications on that and later devices. I've already seen a lot of applications that have me stoked, and I can't wait to see things really come together as developers cross that final mile to prepare their applications for Android 1.0.

So what's next for us? Well, we'll keep working on the SDK, as I said. But we're also working hard with our partners in the Open Handset Alliance on the open-source release, with the aim of making the code available in the fourth quarter. The second Android Developer Challenge is also on the horizon—watch this space for more details. We're also already working on the future of the Android platform, and on more devices. We've updated the Developer Roadmap, and we'll keep updating it as more information becomes available.

It has indeed been quite an exciting road to get to where we are today. The road stretches on ahead though, and we're not slowing down for a moment. I look forward to meeting and working with many of you developers out there—and trying out your apps on my phone!

Happy Coding!

Monday, August 18, 2008

Announcing a beta release of the Android SDK

I'm pretty happy today, for two reasons. First, I'm happy because I get to let everyone know that we're releasing a beta SDK. You can read about the new Android 0.9 SDK beta at the Android Developers' Site, or if you want to get straight to the bits, you can visit the download page. Once you've got it, be sure to visit our Developer Forum if you have any questions.

Back in November, we made some SDK builds available that we referred to as "early look" SDKs. The goal was to give developers insight into the platform as early on as possible, and to get some initial feedback. Since then, we've been working with our Open Handset Alliance partners to incorporate much of that feedback, and finish the first devices. Since those devices are shipping in the fourth quarter, the platform is now converging on a final "Android 1.0" version.

The beta SDK that we're releasing today is the first big step on the SDK's road to compatibility with 1.0. Since this is a beta release, applications developed with it may not quite be compatible with devices running the final Android 1.0. However, the APIs are now pretty stable and we don't expect any major changes. If you're one of the many developers who were waiting for something a bit more mature, this might be a good time to take another look.

Since we're now moving quickly toward 1.0, it may also help to know which direction we're headed. To help out, we've also prepared a development roadmap. This will be a living document, and we'll keep it up to date as the Android landscape evolves. Currently it covers the next few months, roughly through the end of the year and a bit into next year. We'll update it with additional detail as we are able to, but even right now it can help give you a picture of how things will play out as the first phones draw near.

Enough of that though -- you're probably wondering what's actually new in the SDK. Well, you should read the Release Notes, the Change Overview and the API Delta Report for all the details, but here are a few highlights:

  • First and most obviously, the new Home screen is included, along with a ton of UI changes for 1.0.
  • Some new applications are included: an Alarm Clock, Calculator, Camera, Music player, Picture viewer, and Messaging (for SMS/MMS conversations.)
  • Several new development tools were added, such as a graphical preview for XML layouts for users of Eclipse, and a tool for constructing 9-patch images.
  • Since we've got a new Home screen application now, we thought the now-obsolete version from the M5 early-look SDK might be helpful to developers, so its source is included as a sample.
  • A number of new APIs are fleshed out and improved, and others are now close to their final forms for 1.0.
  • Tons of bugs were fixed, of course. (If you had problems with the MediaPlayer, try it now!)

There are a lot of changes -- the ones in the list above are just my personal favorites, so you should check out the links above for the full story. Not all the changes are additions, though: I'm sorry to say that we had to remove a few things, such as the GTalkService (for security reasons), and the Bluetooth API. There's a bit more detail in the links above, and we'll follow up on those in particular here in this blog to give you the scoop. In fact, we've got a little list of topics we want to talk about here, so stay tuned.

At the top of this post I said I was happy for two reasons, and now you know one of them -- but what about the other? Well, the second reason is because now that this is out I can finally go get some sleep!

Monday, March 3, 2008

Android SDK update: m5-rc15 released

Earlier today we released an update to the Android SDK – we're calling it m5-rc15. With this update, the SDK now includes all of the incremental changes we've been making to the online documentation since m5-rc14 was released in mid-February. In addition to the latest documentation, we've also fixed a security issue involving handling of image files.



We recommend that you install m5-rc15 at your earliest convenience. The update doesn't change any of the Android APIs or introduce any new ones. Eclipse users don't need to update the ADT plug-in either.



Once you've unzipped the file on your machine, you will want to update things like your PATH variable and, if you're using Eclipse, the SDK location setting for ADT (hint: Preferences > Android).